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  <url><loc>https://aislesofthelocust-wiki.wiki/guides/day-by-day-run/</loc><lastmod>2026-10-14T05:16:50Z</lastmod><image:image><image:loc>https://i.f-image.com/images/779a1d04-766e-47a7-ba53-907345c5d4df.jpg</image:loc><image:title>Day-by-day shopping run</image:title><image:caption>Read the HUD, collect only the marked groceries, survive the blackout, and cash out in the entrance safe zone. This is the loop recordings actually show.</image:caption></image:image></url>
  <url><loc>https://aislesofthelocust-wiki.wiki/guides/stay-quiet/</loc><lastmod>2026-10-14T05:16:50Z</lastmod><image:image><image:loc>https://i.f-image.com/images/35f1ab5d-8508-48d0-8914-a2b2d2d07bbe.jpg</image:loc><image:title>Stay quiet and break sight</image:title><image:caption>Written guides say the Locust hunts by sight and flashlight. Recorded runs say it hunts by noise and movement. Survivors do both, and this page turns that into cues.</image:caption></image:image></url>
  <url><loc>https://aislesofthelocust-wiki.wiki/guides/squad-cash-out/</loc><lastmod>2026-10-14T05:16:50Z</lastmod><image:image><image:loc>https://i.f-image.com/images/3c85fc6a-9830-422b-b317-3ab7958f7703.jpg</image:loc><image:title>Squad cash-out and co-op jobs</image:title><image:caption>List pickups are shared. The exit is not. Split the aisles, then get every survivor into the safe zone before anyone readies up.</image:caption></image:image></url>
  <url><loc>https://aislesofthelocust-wiki.wiki/guides/grocery-list/</loc><lastmod>2026-10-14T05:16:50Z</lastmod><image:image><image:loc>https://i.f-image.com/images/15ae0be6-92cd-4de6-ac78-19830bb2de76.jpg</image:loc><image:title>Read the list and cash the order</image:title><image:caption>The grocery list is a live quota, not a checklist you can copy. Press M, take only marked items, and cash out at the front.</image:caption></image:image></url>
  <url><loc>https://aislesofthelocust-wiki.wiki/guides/threat-responses/</loc><lastmod>2026-10-14T05:16:50Z</lastmod><image:image><image:loc>https://i.f-image.com/images/ec867e7f-f8d1-401f-9ed8-fff868ad8f99.png</image:loc><image:title>First response for each threat</image:title><image:caption>Six things end recorded runs. Only the Locust and landmines are backed by both written guides and gameplay. The others need a careful first move and an honest label.</image:caption></image:image></url>
  <url><loc>https://aislesofthelocust-wiki.wiki/guides/shop-and-quests/</loc><lastmod>2026-10-14T05:16:50Z</lastmod><image:image><image:loc>https://i.f-image.com/images/cd445d12-4e35-4de3-8f17-d48f953bcc41.jpg</image:loc><image:title>Between-day shop and side errands</image:title><image:caption>Cash-out money and quest payouts buy tools, tiered perks, and token classes. Prices move. Several effects are one shop screen or one run.</image:caption></image:image></url>
  <url><loc>https://aislesofthelocust-wiki.wiki/guides/unconfirmed-staff-route/</loc><lastmod>2026-10-14T05:16:50Z</lastmod><image:image><image:loc>https://i.f-image.com/images/0cd882cc-caf5-42e5-8496-437577656f56.jpg</image:loc><image:title>Unverified staff-door route</image:title><image:caption>One written guide sends you from an access card to a loading-dock gate. Recorded shopping runs do not show those steps. Read this so you do not confuse it with the cash-out loop.</image:caption></image:image></url>
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