Blackouts are not a separate enemy. They are when this list gets harder. Day one often starts with three lives, so the first response matters more than a fight.
| Threat | First move | How solid the report is |
|---|---|---|
| The Locust | Light off, go still, break sight, watch the noise meter | Written guide and gameplay |
| Landmines | Look at the floor; walk around a device in the path | Gameplay, plus a written warning about traps |
| Weeping angel | Keep it on screen and back away | Gameplay nickname only |
| Armed NPC | Leave the lane; do not add gunfire | Gameplay nicknames: robber, gunman, sniper |
| Ghost shoppers | Do not bump them; keep them in front of you | Reports conflict |
| Mannequins | No confirmed counter | Deaths attributed; behavior not settled |
The Locust
It is the store's patrolling monster, described as a distorted insectoid humanoid. Use the cue card in the stealth guide. If you are cornered, a spotted landmine can end the chase: curve wide and let it step on the mine. That kill is recorded, and it is also not universal.
Landmines
They sit in walking paths. Players notice them by eye. Nothing in captured play assigns them a highlight color. They are easy to miss while sprinting or in the dark. Stepping on one is usually an instant blast. Two clips complicate that: a player stood on a live mine, and another blast waited until they stepped off, just as a teammate arrived. Do not treat a quiet mine as a dud, and do not run toward a friend who is standing on one. There is no published spawn list.
A tip about "high vibration areas" setting off traps is a broad caution from a written guide. The mines in recordings go off when something steps on them.
Watchers, guns, and pale shoppers
Players describe a second stalker that moves when you look away and freezes when you watch it. They are explicit that it is not the Locust. Keep it on screen. Quick look-backs, not a long turn. One second looking away has been enough for a figure to get behind someone. The name weeping angel is player slang.
Mannequin reports overlap that description and also do not. Players die "by a mannequin" without knowing the rule, a group thinks they ran away from one, and a late squad reported a mannequin army beside a weeping angel. If a mannequin gets you, you did not miss a published counter.
The armed human one-shots even a maxed padded vest in one report. Running through his lane is how a player got shot. Your own gunfire is said to call the Locust. The shop line of 25 credits per soldier is not a reason to fight him.
Ghost shoppers are pale figures, often next to a list item. One player does not know if they can hurt you. Another says you are fine while you look at them. Another clip says shoppers killed them, and one figure followed a player. Until that settles, do not touch them, keep them in view, take the item, and leave.
The safe zone at checkout is the reset. Night vision is the blackout purchase players describe as seeing further when the lights go out.
