Players

Aisles Of The Locust [CHAPTER 2] roster table

Aisles Of The Locust [CHAPTER 2] roster table: every published entry with a short summary. Prices and drop rates stay in the live shop.

Aisles Of The Locust [CHAPTER 2] roster table

Player guide for the Roblox co-op supermarket horror Aisles Of The Locust [CHAPTER 2]: grocery quotas, cash-outs, the Locust, shop tools, and what is still unconfirmed.

What is on the Aisles Of The Locust [CHAPTER 2] roster?

This table is the wall. Letter grades live on the tier list. Use the class picker if you want a buy-order instead of names.

Aisles Of The Locust [CHAPTER 2] roster
EntryHubNotes
LilyCharactersA child who loses her teddy bear when the lights go out.
EdnaCharactersAn elderly shopper who wants milk, grapes, and broccoli.
TobiasCharactersThe night-shift worker who lost his dog on aisle 9.
BiscuitCharactersTobias's small dog.
RunnerClassesA token class. One purchase granted more stamina.
ScoutClassesThe other token class on offer. Its effect is not documented.
FAQ

Aisles Of The Locust [CHAPTER 2] roster questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.