Updates

Aisles Of The Locust [CHAPTER 2] Latest Update

Current Aisles Of The Locust [CHAPTER 2] recap from the attached Roblox listing. A timestamp is not a feature list.

Aisles Of The Locust [CHAPTER 2] Latest Update

Player guide for the Roblox co-op supermarket horror Aisles Of The Locust [CHAPTER 2]: grocery quotas, cash-outs, the Locust, shop tools, and what is still unconfirmed.

What a date means here

A date is the day a listing or a Roblox page publish was reported. It is not a list of balance changes. If a step in a guide feels different, recheck it in game. The experience record was created on 15 September 2026. Players could enter in mid-September. The exact public opening day was not announced.

What changed in Aisles Of The Locust [CHAPTER 2] recently?

  1. Supermarket #2 listed for 8 October 2026

    An in-game event named Supermarket #2 was listed for Thursday, October 8. The listing says the time can move and that the live countdown is the in-game events list. No public changelog or result was found after that date.

FAQ

Aisles Of The Locust [CHAPTER 2] update questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.