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72 pages in this wiki.

  1. ToolsShop upgrade paybackEstimate how many cycles a between-day purchase needs before the extra cash you type in covers its price. This form does not read your Roblox account, and the game does not publish a profit formula. The starting numbers are examples only.
  2. CodesAisles Of The Locust [CHAPTER 2] how to redeem codesRedeem checklist after a patch.
  3. CodesAisles Of The Locust [CHAPTER 2] expired codesRetired strings and fake-list warnings.
  4. ToolsAisles Of The Locust [CHAPTER 2] toolsEditorial pickers and calculators.
  5. ToolsAisles Of The Locust [CHAPTER 2] class pickerPublished roster topics for reference.
  6. WikiAisles Of The Locust [CHAPTER 2] playersRoster hub.
  7. PagesAisles Of The Locust [CHAPTER 2] updatesPatch notes and listing-checked changes.
  8. PagesAisles Of The Locust [CHAPTER 2] scriptsRisk notes for community automation. No downloads.
  9. PagesAisles Of The Locust [CHAPTER 2] official linksGame page, group, and Discord via Roblox Social.
  10. RankingsAisles Of The Locust [CHAPTER 2] tier listEditorial S through D boards.
  11. GuidesDay-by-day shopping runRead the HUD, collect only the marked groceries, survive the blackout, and cash out in the entrance safe zone. This is the loop recordings actually show.
  12. GuidesStay quiet and break sightWritten guides say the Locust hunts by sight and flashlight. Recorded runs say it hunts by noise and movement. Survivors do both, and this page turns that into cues.
  13. GuidesSquad cash-out and co-op jobsList pickups are shared. The exit is not. Split the aisles, then get every survivor into the safe zone before anyone readies up.
  14. GuidesRead the list and cash the orderThe grocery list is a live quota, not a checklist you can copy. Press M, take only marked items, and cash out at the front.
  15. GuidesFirst response for each threatSix things end recorded runs. Only the Locust and landmines are backed by both written guides and gameplay. The others need a careful first move and an honest label.
  16. GuidesBetween-day shop and side errandsCash-out money and quest payouts buy tools, tiered perks, and token classes. Prices move. Several effects are one shop screen or one run.
  17. GuidesUnverified staff-door routeOne written guide sends you from an access card to a loading-dock gate. Recorded shopping runs do not show those steps. Read this so you do not confuse it with the cash-out loop.
  18. WikiShopping-list groceriesThe marked products that fill the day's quota. Names change every run.
  19. WikiRed pepperA found consumable that recorded players measure at about 40 percent more speed.
  20. WikiFlashlightA weak beam issued when the store goes dark.
  21. WikiShopping cartThe cart that holds the list and bangs when it hits shelves.
  22. WikiNoise makerA thrown shop tool that pulls the Locust toward a sound.
  23. WikiPetrify grenadeA shop grenade that beeps where it lands. Petrify is not shown on camera.
  24. WikiWalkie-talkieA shop voice tool bought for the whole team in one recording.
  25. WikiNight visionA shop perk whose tooltip says you see further when the lights go out.
  26. WikiSound reductionA tiered quiet perk read as 20 less sound per tier.
  27. WikiSprint staminaA tiered perk read as 25 percent more sprint stamina per tier.
  28. WikiPadded vestCrew protection listed at $50 in one shop. It does not stop reported one-shots.
  29. WikiCoupon bookA payout upgrade with three different recorded boosts.
  30. WikiNext-order bumpOne shop listing says the next order pays 25 percent more.
  31. WikiSpare uniformA shop screen offers 25 credits for each soldier you take down.
  32. WikiMr. ButtonsLily's teddy bear, identified by a pink bow.
  33. WikiAccess cardA staff key from one written guide. Recorded runs do not show it.
  34. WikiThe LocustThe store's patrolling monster, a distorted insectoid humanoid.
  35. WikiLandminesVisible floor devices that usually explode when stepped on.
  36. WikiWeeping angelPlayer nickname for a second stalker that moves when you look away.
  37. WikiMannequinsStore figures blamed for deaths, without a confirmed behavior.
  38. WikiArmed NPCA hostile human with a gun. Players say robber, gunman, or sniper.
  39. WikiGhost shoppersPale shopper figures whose danger is not agreed.
  40. WikiParking lot and lobbyYou spawn outside and come through sliding doors into a lobby of overturned carts.
  41. WikiCheckout safe zoneThe front register where a day actually ends.
  42. WikiMain retail floorShelves, overturned displays, checkout lanes, and the open central corridor.
  43. WikiProduce and deep aislesThe store gets darker past produce. Groceries cluster back here.
  44. WikiAisle 9The only numbered aisle recordings name.
  45. WikiCustomer service deskA front-to-mid landmark, and the claimed spot for an unverified access card.
  46. WikiStaff back roomsThe first back-of-house zone in the written route, behind an electronic lock.
  47. WikiMaintenance corridorsService halls in the written route between the staff rooms and the last corridor.
  48. WikiLoading dockThe written ending: a closing security gate you slide under.
  49. WikiLilyA child who loses her teddy bear when the lights go out.
  50. WikiEdnaAn elderly shopper who wants milk, grapes, and broccoli.
  51. WikiTobiasThe night-shift worker who lost his dog on aisle 9.
  52. WikiBiscuitTobias's small dog.
  53. WikiRunnerA token class. One purchase granted more stamina.
  54. WikiScoutThe other token class on offer. Its effect is not documented.
  55. WikiCashThe money a cash-out pays, spent in the between-day shop.
  56. WikiCreditsA second label used for Edna and for a soldier bounty.
  57. WikiTokensThe currency named for Runner and Scout.
  58. PagesHome
  59. GuidesGuidesTask guides for the shopping loop, stealth, co-op cash-outs, threats, the shop, and the unverified staff-door claim.
  60. GuidesBeginner GuideThe first shopping day, from the HUD to the safe zone, without the unverified ending.
  61. WikiWikiItems, threats, store areas, NPCs, token classes, currencies, and the two event records.
  62. WikiEquipmentWhat each recorded item does, where it comes from, and which effects are still a single shop tooltip.
  63. WikiEntitiesThe Locust, landmines, and the threats that are only partly understood.
  64. WikiMap & RoutesLobby, safe zone, retail floor, deep aisles, and the unverified back rooms.
  65. WikiCharactersLily, Edna, Tobias, and Biscuit.
  66. WikiClassesRunner and Scout, bought with tokens.
  67. WikiMoneyThree payout words from recordings, kept separate until the game shows they are one wallet.
  68. WikiEventsThe in-run Black Friday rush and the scheduled Supermarket #2 listing.
  69. CodesCodesNo working or expired codes are confirmed, and no redemption screen has been documented.
  70. ToolsCalculatorType a shop price and the extra cash you expect. The result is arithmetic, not a published drop rate.
  71. VideosVideo GuidesPublic YouTube runs of this Roblox experience: the day loop, cash-outs, later nights, and side errands. These are creator videos, not developer tutorials.
  72. PagesPlayFocused Play player page with practical routes, resources, and decisions for the selected game.

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