Links

Aisles Of The Locust [CHAPTER 2] Official Links

Aisles Of The Locust [CHAPTER 2] address book: the Roblox game page, developer group, Discord via Roblox Social, and a map of this wiki. No public Trello is assumed.

Aisles Of The Locust [CHAPTER 2] Official Links

Player guide for the Roblox co-op supermarket horror Aisles Of The Locust [CHAPTER 2]: grocery quotas, cash-outs, the Locust, shop tools, and what is still unconfirmed.

Where are the official Aisles Of The Locust [CHAPTER 2] links?

What will this Aisles Of The Locust [CHAPTER 2] links page not do?

It will not invent a Discord invite slug, a public Trello, or a working code. Join only from the official Roblox Social / Communities section.

Where is every Aisles Of The Locust [CHAPTER 2] hub on this wiki?

  • Codes — listed strings and fake-list warnings.
  • Guides — first-hour and loop pages.
  • Tier List — letter grades.
  • Players — roster and kit pages.
  • Updates — latest stamp and log.
  • Tools — editorial tables.
  • Scripts — risk notes, not downloads.
FAQ

Aisles Of The Locust [CHAPTER 2] link questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.