Before you play
Use the official game link after checking the latest guide context, basic route notes, and any resource warnings that matter before spending time or currency.
Play
Focused Play player page with practical routes, resources, and decisions for the selected game.
![Play Aisles Of The Locust [CHAPTER 2]](/media/optimized/7feddea84a40c06a08a21612-498.webp)
Focused Play player page with practical routes, resources, and decisions for the selected game.
Use the official game link after checking the latest guide context, basic route notes, and any resource warnings that matter before spending time or currency.
No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.
Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.
Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.
Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.
Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.
Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.