How to read the boards
Chase tools are ranked by whether recorded runs use them to survive a blackout. Payout upgrades are ranked by whether they pay you after you can already cash out. A red pepper and a coupon book are not in one ladder. Letters are an editing choice based on shop text and player reports.
Which Aisles Of The Locust [CHAPTER 2] boards are on this hub?
Two jobs, two lists. Open a child page for the long table. This hub is the snapshot.
S tier
Player decision Leave it on the shelf until a chase has actually started. It is an escape, not a faster way to shop.
A tier
Player decision Take it when you expect several more days. Skip it if you are still dying before cash-out.
Player decision Buy it when you are dying in the open after the first burst. It does not replace shelf cover.
Player decision Strong early buy if cart bumps and footsteps are how your runs die. It is not silence.
Player decision Best in co-op, when one player can pull the Locust so the others finish the list. Solo value is lower.
B tier
Player decision Useful right before a long list if the price is small. Confirm the tooltip in your shop, because only one listing was recorded.
Player decision Buy it before you rely on it for a chase. It shows the aisle. It does not stop the hunter.
C tier
Player decision Ignore it until your squad can cash out safely. The credit payout is not a reason to start a gunfight.
Player decision Spend on stamina or quiet first. Treat the vest as a margin, not immunity.
D tier
Player decision Do not buy this as your panic button until you have seen it stop a threat in your own version.
![Aisles Of The Locust [CHAPTER 2] Tier List](/media/optimized/7feddea84a40c06a08a21612-498.webp)