Cash, credits, and tokens

Cash

The money a cash-out pays, spent in the between-day shop.

Cash in Aisles Of The Locust [CHAPTER 2]

Cash: The money a cash-out pays, spent in the between-day shop. Get it by Cash out a finished list. Some quest turns also pay dollars. Use it to Buy survival perks before payout perks if you are still dying in the aisles.

What is Cash?

One solo player finished a day holding 22 dollars and saw energy drink, quick hand, and loyalty card. Another shop listed a padded vest at 50 dollars. Lily's bear paid about 50 dollars in one return. These are examples, not a payout table.

Published facts

Cash facts
FactValue
Seen asDollars on cash-out
Example from a run$22 after one day; vest listed at $50

How do you get Cash?

Cash out a finished list. Some quest turns also pay dollars.

How do you use Cash?

Buy survival perks before payout perks if you are still dying in the aisles.

FAQ

Cash questions

Are there codes?

No working code and no expired code has been recorded, and no redemption screen has been documented. Progress comes from shopping days, quests, and the between-day shop.

How many groceries does each day ask for?

Recorded normal runs ask for 8 items on day one, 12 on day two, and 16 on a later day. The names change every run. Press M and follow the marked items. Do not memorize one fixed list.

How do you finish a shopping day?

Bring the marked groceries to the front checkout and cash out inside the entrance safe zone. In co-op the day does not close until the surviving players are in that zone together. Then each player readies up. One squad was auto-readied after about 20 seconds.

What should you do when you hear clicking?

Written guides treat nearby clicking as the Locust being close: turn the flashlight fully off and stand still. Recorded runs also stop on a scream and move once if a heartbeat continues. Do both. There is no documented number of seconds to wait.

Does clearing day three beat the game?

Not confirmed. The HUD can say 3 days to fill the order, and some groups call a cash-out a win, but no recording shows a win screen. Other runs continue to day five and describe an endless loop. The access-card ending is a separate unverified written route.

Do you have to pay for the flashlight?

Recorded runs receive a flashlight when the store goes dark. It is not shown as a shop purchase. The beam is described as weak. One session lost the flashlight after a death. A paid lamp has not been documented.